Factsheet

Developer:
Defiant Development
Based in Brisbane, Australia

Release date:
12 February, 2015

Platforms:
PC / Mac
Steam
Apple App Store
PS4
Xbox One

Website:
defiantdev.com

Regular Price:

USD$24.99

Description

Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

History

Hand of Fate was produced through the combined generosity of Screen Australia and more than 1,300 Kickstarter backers. Defiant Development was one of the first Australian developers to find success on Kickstarter, closing out its campaign with over $50,000.

Features

  • Tabletop card game brought to vivid life
  • A unique take on roguelike gameplay
  • Visceral action-RPG combat
  • Game changing gear and items make every playthrough unique
  • Hundreds of encounters, items, armour, weapons, artifacts, and mysteries to unlock
  • Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit
  • Discover the mysteries of the world of Hand of Fate, as you complete your collection

Videos

Launch Trailer YouTube


Images

HofScreenDealer.png
HoFScreenMaze.png
HoF_Screen_Combat11.png
HoF_Screen_Combat3.png
HoF_Screen_Combat4.png
HoF_Screen_Combat5.png
HoF_Screen_Encounters.png
HoF_Screen_Equipment.png
HoF_Screen_Gear.png
HoF_Screen_Gear3.png
HoF_Screen_Meeple.png
zBackground.png
zBackground2.png
zBackground3.png
zBackground4.png
zBoxArt.png
zHandOfFate_PS4Game_P10_EN.png
zHandOfFate_PS4Game_P3_EN.png
zHandOfFate_PS4Game_P5_EN.png
zHandOfFate_PS4Game_WNG_EN.png
zTrailerThumbnailImage.png

download logo files as .zip (13MB)
logo


Selected Articles

  • "Defiant Deals a Winning Hand"
    - Daniel Tack, Game Informer
  • "Fun combat, solid roguelike dynamics, and an engrossing atmosphere make this one of the most compelling games on early access. And with the newly-introduced endless mode, there‚Äôs no limit to how deeply it can suck you in."
    - Geoff Thew, Hardcore Gamer
  • "...I highly recommend you start buckling yourself in and stocking up on non-perishable food items, because the awesomeness that is embodied in Hand of Fate is something akin to a beautiful apocalyptic light that will melt all who do not seek shelter."
    - Nathaniel Liles, cliquist.com
  • "To me, this seems like a no-brainer...seems like something that should have come out a lot sooner"
    - Kris Gutheridge, 4playernetwork.com Podcast
  • "Hand of Fate Coming to PS4, PS Vita"
    - Kim Allom, Playstation Blog

Request Press Copy

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Monetization Permission

Defiant Development allows for the contents of Hand of Fate to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Hand of Fate is legally & explicitly allowed by Defiant Development. This permission can be found in writing at http://www.defiantdev.com/presskit/sheet.php?p=Hand%20of%20Fate.


Steam
steamcommunity.com.

PS4
store.sonyentertainmentnetwork.com.

Xbox One
store.xbox.com.

Humble Store
humblebundle.com.

GoG
gog.com.


About Defiant Development

Boilerplate
Defiant Development is the Australian Brisbane-based developer behind 2015's surprise hit, Hand of Fate. The 20-person studio has previously developed Heroes Call and Ski Safari for mobile platforms, with the latter accumulating more than 120 million downloads.

More information
More information on Defiant Development, our logo & relevant media are available here.


Hand of Fate Credits

Morgan Jaffit
Creative Director

Dan Treble
Technical Director

Shawn Eustace
Art Director

Kim Allom
Associate Producer

James Scott
Lead Programmer

Ryan Cooper
Programmer

Anthony Wood
Console Programmer

Liam Hill
Senior Designer

Courtney Pasieczny
Senior Designer

Anna Zou
Junior Designer

Michael Baxter
Senior Animator

Michael Shardlow
Senior Animator

Paul Christey
Visual Effects Artist

Ben Cooper
Environment Artist

Jesse Gillespie
Card Artist

Ryan-John Keates
Character Artist

Emma Koch
Graphic Artist

Elliot Lewis
Prop Artist

Nick Smith
Concept Artist

Meg Summers
Quality Assurance Lead

Jeremy Taylor
Sound Designer

Jeff Van Dyck
Composer

Anne-Marie Webber
Sound Designer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks